Talk:Colosseum Challenge/@comment-5753346-20121214143715/@comment-5212810-20121216185752

I agree that the fact that these stores cost so much and are so low yield is extremely disappointing. I think the snow factory is cute but I can't afford to keep in in my village. :(.  It's a loss maker even if you are just buying primary resources but producing secondary ones. (This is not true of the lumber using stores (considered lossmakers because of the high price of lumber)  which do return a nice profit if you are buying wood and producing lumber.)

In some ways though creating challenges for higher level players while bringing out "old (for older players but not newer ones)" decorations makes sense. I remember at the beginning there were just too many challenges between the timed challenges and the weekly challenges and the other regular challenges. I'd end up with a lot of partially completed challenges until I just learned to ignore some. The weekly challenges were almost impossible in the beginning. There are plenty of challenges at the earlier levels to keep newer players occupied without weekly ones and they get to pick up some of the cooler decorations without having to complete challenge steps. On the other hand the weekly challenges were not very challenging for higher level players, so creating harder ones for them makes sense too.

It looks like this colloseum one is not time limited unlike the snow one. So lower level players will get there eventually. 20 crystals is always a great reward. Stores that aren't automatic money loosers would be nice too though. :)