Talk:Ye Ol' Store/@comment-5477177-20120928230420

hi Mishkin888. i may be wrong but i will disagree with your conclusion. has the glitter of booty clouded your counting a wee bit? reliance upon the Market for my village economy is the most important lesson i have picked up from senior players, rather than any one store or resource. i also think we should count experience points in the long haul. so i would not load up on this store while waiting for higher level stores. my points assume that a supply of Crystals is limited for the player.

you do make a very good observation. Ye Ol' Stores are inexpensive and provide a tidy return with coins. i would also prefer them to many stores while playing in the lower levels. for example, the money is more attractive than Rugs 'n Things or Clothing Store for Fur - if you can mostly play in 10 minute intervals. they also seem more attractive than Dino Toy Store or Supply Store with Wood - for 2 hour intervals. your point is strongest when they embarrass Sparkling Gems with Rocks over 8 hour shifts.

nevertheless i think there is far more in experience points to be had with other stores for Fur and Wood in the longer intervals. so i would be hesitant to load up a village with Ye Ol' Stores if that slows down my acquisition of better stores in the long term.

a village that relies upon only one resource category should be limited by warehouse space more quickly than one that can use many resources at once. personally, i have stopped putting Rocks into stores recently, except for this weekend... until the highest levels i will try to maintain a balance of stores that use the more valuable resources for both coin and experience points.

a return of the Windmill at level 32 reduces the strength of my argument for experience points by factoring in Crystals again.

there a many stores from level 25 and up that can give you more coin overnight than this one, until you can get Apple stores. i suggest short careers in food services, art works, musical supplies or precious metals when they become available before you take up specialty produce retail. in conclusion, store monoculture is hazardous to collecting experience in the lower levels and to the bottom line when done out of the context of the Market. i hope i have not offended you or dampened your enthusiasm for this fine weekend theme!