User blog comment:RobinCarr/Spellstorm/@comment-88.217.84.206-20130117143014

I have it installedon my iPad. The game is a collectible card game where battles are fought out over a number of rounds, each player summons up to 6 beasts the speed of their arrival depends no one of the statistics on the card (generally, more powerful monsters take longer to arrive).

Each monster can also carry a weapon or trinket that influence the statistics or abilities of the monster, such as an ice knife that even if the monst misses it will still cause damage.

The idea then is to beat your opponent by killing the character or destroying all your enemies cards in a turn based combat system where there are 3 lanes and you latest summoned card appears in the nearest unoccupied lane attacking whatever is opposite. If no creatures exist between your own and the enemy the enemy takes direct damage, if a monster exists then if hit, the monster takes damage first and if survives will usually get a chance to attack back.

The are a number of quests, these translate into "energy sinks" and don't really off any gameplay but a way of accumulating money, experience and occasionally more cards for you deck, but these are mostly throw aways.

At the end of each zone (sometimes earlier) you will have to beat an npc via the above game mechanic, then you unlock the next zone.

PvP exists, you can match your 6 beast deck against other players, the main rule for is is that if you wish to consistently win you will HAVE to spend. Only buying better quality cards.

Card quality is based on an grade systems from C to AA+, normal critters are C the plus usually denotes the same type of critter but slightly better stats, so a C goblin card is weaker than a C+ goblin card.

It appears possible to get up to B+ cards without too much investment into the game, but to really advance you will need A, A+, AA and AA+ cards which do not really come cheap, but that's down to your budget.

Individual cards can be "levelled up" by using cards in your library you do not wish to use in your party. The cards used to level up your main card are destroyed in the process and it gets more expensive in terms of gold cost the more cards that are used when upgrading.

The is a simple stat improvement mechanic so you can get a larger default library space, more energy for pvp and more battle points for pvp as well as additional health. Improving these costs a skill point (gained when you level up) plus gold, so you have to decide if you wish to spend gold on levelling up cards, or using your skill points as gold is not that much in abundance.

Moving through quest objectives uses energy which replenishes ver time. At the end of the objective you may be rewarded with card packs, but they rarely amount to Anyang exciting.

Summary:

If you enjoy collectible card games and have a deep wallet you will probably enjoy this game.

If you do not want to spend a single dime on this then there wont be much for you here as it will be very limiting in terms of opportunity and progression.