Thread:Lampville/@comment-5039776-20120904103459/@comment-5477177-20121001235221

RobinCarr wrote:

Or using Psyph's profit language,

COins = Profit = Revenue - Cost

We only see the profit as the number of coins, but it the total cumulative revenue which first overflows. hi, sorry if i misled when i intruded on the thread. i should have made it clear that i called it a profit bug from a psychological perspective, not accounting or programming.

we strive for profit from our village items, and that drives the revenue up. the profitable strategies are the first to suffer but eventually any successful strategy might suffer. you are more correct to refer to this as revenue, in my opinion, and the symptom was the negative balance for which the bug is known on the wiki. the idea of profit may allow an easier understanding of the problem for some players.

i do not suppose that the average player will encounter this bug before it gets fixed so i retract any suggestion that it be renamed to profit. nevertheless my bronto predicts a surge in popularity for sidewalks and sunflowers at upper levels until this resolves...