User blog comment:Switty/New (best?) method to gain max XP after the capping of Scooter and Bike Stores!/@comment-5477177-20130306181105

Hi Swit, this is a nice blog, thanks for joining in.

I do not intend to join you at level 70 any time soon, in spite of the fact that I will hit level 58 today. My strategy has been slightly different and is based on a few key facts about the game.

You do very well to point out the surge in canoe popularity but these have always had a special spot in the hearts of Canadians since the age before confederation of our provinces when the Voyageurs roamed our land. In the words of one of their own "There is no life so happy as a voyageur's life!"

My first suggestion to players would be to slow down. I do not know any earthly reason for being in a hurry when you are trying to have fun unless not being in a hurry prevents it altogether. There is no objective in this game that is worth racing for. Nevertheless it may prudent, as you have done, Swit, to plan and share the plan.

My second point is that comments on this web site often conflate types of progress in the game and this seems to be based in confusions between profit and level progression. There is no reward in this game for the mass accumulation of coins. At some point they become almost as useless as social currency. It seems to me, Swit, that you have tapped into this fact with your strategy to bleed off profits. My personal method is slightly more radical. I am now at the point where I really do not care about coins except that I will readily trade them for XP. I was an early adopter of the canoe shop. Sure, I pay for normal quests and themes that appeal to me but my main use for coin for the rest of the game will be to swap for XP. Some players do not seem to get it but that's what they do already with the market by feeding the purchase to a shop.

So, to recap, early in the game we tend to rush about for no reason, late in the game our patience is tested. The focus on profits by most of our web pages, in my opinion, is misguided; we should gladly use shops that are not profitable for coins if they are profitable for XP. It seems that blogs like yours are the only place to find fresh thinking on the matter.

I would like to close with one more fact about canoe shops and hiking stores, possibly a heresy among senior players, they do well without being fed stones. (So do stargazers on short and medium recipes.)  Shops that do not use stones will complement any strategy that does in terms of your time spent fiddling with the market and swapping stores, since that precious warehouse space is otherwise idle. I believe that only large crystal purchases of warehouses can support stone-only strategies that rush to level 70. The rest of us will take our own time to get there -- at the cost of months more fun, probably.

I think any strategy that frees up more of our time to play in the game instead of merely maintaining the content is worth consideration. Thanks!