User blog comment:Thefuture1/Cancel Buildings/@comment-5416541-20120822154525

I think the ability to cancel buildings or products would change the dynamics of the game. It forces players to spend their money wisely and make good (or bad) decisions, much like in reality. I like that we have to plan out a strategy to get things faster or more efficiently by actually thinking about a situation before committing. Of course, TinyCo does have incentive to keep this in place to entice players to buy more of whatever misstep they take, but I have no gripe about that.