User:Mweed42

My Village
Playing Tiny Village since February-2012
 * Tiny Village ID: mweed
 * Game version 1.16.2 on Android 4.0.3

Updated on 17-Dec-2012
 * Level: 52 (9-Dec-2012)
 * ETA to level 70: June 2014 (1 year, 7 months)
 * Magic Rock: level 10 (Titan Rock)
 * XP [[File:Buildings_icon_xp.png]]: 410M
 * Coins [[File:Buildings_icon_coins.png]]: 27M
 * Reputation: 14
 * Coins [[File:Buildings_icon_social.png]]: 600
 * Dinos: 32
 * Total Villagers :214
 * Total Storage : 80K
 * Total Resources Produced/Hour : 2688

My Favorites

 * store : Pizza Shop shop_pizzashop1_thumbnail@2x.png
 * Decorations :
 * Dinos:
 * Themes:

Quest to reach level 70
I reached level 50 on Nov. 4th,  I had built only one of each shop as I levelled up, and relied on making all resources I needed for the shops, with the exception of building 3 apple stores. So I started level 50 with only one scooter store... by the time I finished the level, I realized there was no way I could "just play the game" and ever reach level 70.

My village is maxed out on expansions, and filled with houses, resource generators, and low level stores. No room for all the habitats I'll need if I want one of each dino, and no way I'll be able to generate the XP needed to reach level 70. So I have begun to transform my village to conform to the common practices of building vast fields of scooter stores and switching to market based resources, but really don't want to. So I thought I would document my my progress and decisions as I go to see if there is another way...

Level 50: 68,753,400 XP in 23 days (2.98M/day). I built one stargazer for the challenge and reluctantly added 2 additional scooter stores.

Level 51: Nov. 27th, estimate 13 days to complete. 78,612,400 XP earned in 12 days (6.55M/day). I bit the bullet and added 5 more scooter stores (8 total) and built an second stargazer.

Level 52: Dec.9th, estimate 13 days to complete (Dec. 22nd). Added a third stargazer.

Quest for dinos
One of the main unwritten challeges in the game is to get one of each dino. After I got the basic four Teir 0 dinos, I figured that was all I'd ever have, as I had no intention of spending ungoldy amounts of crystals just to get a new dinosaur. Then fusion came out and I saw a way to possibly get those missing dinos. I got a batch of Tier I dinos using fusion, and realized fusing T0 dinos to randomly get all the T3 dinos could take FOREVER. . . And then I learned about the Hurry Hatch idea, and now it seemed like it could be a reasonable challenge. But it's still tougher than it looks, and takes longer than I thought, so I figured I'd record the cost and effort I spent to get each new dino here.

RE = Random Egg (250 coins); HH = RE attempts using Hurry Hatch method. Rows without a number or dino name indicates effort that resulted in a dead end with a duplicate Tier III dino that was raised and sold.