User blog:VileCritic/Tiny Village 1.14 iOS review

First Impressions on version 1.14
Ok, like good little app user, the 1.14 update was mentioned and I immeditely installed it on my iPad. So let's jump right in.

The Bad

 * Chains. Chain progression was changed from the useful chain length count to pretty much useless spewing of adjectives that grow in size.  Words like 'Great!', 'Stupendous!', 'Impossible!' swell in size and change as your chain grows.   Here is a clue:  we don't have time to read all the words that seemingly are there to, what, encourage us about how great a job we are doing chaining?  The count at least told us how close to the end of the chain we were in previous verisions, so that we could plan accordingly.  Now we have to know that 'Impossible!' means we are near the end of the chain, while trying to remember if 'Marvelous!' leads to 'Super!' (or the other way around, or neither).
 * Collection Icon. The collection icon is now huge again.  (Again, as in, as it was in 1.12 and prior.  1.13 had the picture of the coin somewhat smaller.)  Clue:  Some poeple will like the large icon, some people will like the smaller icon.  Is it impossible to let each person choose the size they prefer to see?  Personally,  I got used to the small icons of 1.13, so that I could see what it was I was actually collecting,  so that at the start of a chain I picked a low value icon and then could see what each decoration was that I'd be clicking on next.  Some people like the huge icon becuase it makes chaining easier for them.  Of couse the huge icon obscures any view of what is underneath.
 * Bingo. Bingo started?  Really?  Oh, there was the huge icon that lead you to one of the games on the right, but what about the other two games?  (For a day or two, now the icon has changed)  Aha!   You access bingo games from the build menu.  Brilliant.  Pretty much a huge surprise when I found bingo under the build menu.... since nothing about bingo involves building or buying items.  So, bingo introduced, with one free play per week on the longer games.... well, wait... when does the week start?   Going on three days now with no free play showing up on the weeklong games.
 * Tipping. Go to tip a friend,   Oops.   "ViewControllerManager: invalid curViewController when handling onTapAway."   Whatever you do don't click on "OK" or the "(X)" -- that leads to a game crash.   Just tap around on the screen away from the dialog box to work around this bug.
 * Eat Healthy. Quest is still bugged.  Eat Healthy -- Step one...by collecting woven fur?  Eat Healthy -- Step two...  by building statues from the premium art museum?  Eat Healthy -- Step three (the only one that makes sense)  Build Village Bistro.

The Good

 * The quest display on the left now again shows more than three quests.

Overall Impression?
Pretty much looks like the QA team went on vacation, with monkeys brought in to make random broken changes.