User blog comment:GeoFruck/Blog about Blogs/@comment-5103836-20120812061332

Interesting read. I remember starting out on a TI-99/4A, and going into the computer store and seeing pegs filled with games, giant 5inch floppies in a plastic bag with a photocopy coversheet stuffed inside. It seemed like as long as you knew how to code in basic, you could code a game and put it out there.

As we progressed though the systems games became more complex, higher quality and just simply more polished. Now console games have budgets in the tens of millions of dollars, employ hundreds of workers and take years to complete.

Then came along the mobile app, and once again, one person could produce, and publish a game on their own. With very little oversight, and practically no entry cost the mobile app has democratized the gaming industy.

Of course the down side to all this is that anyone can put out any piece of garbage, so for every polished game like Angry Birds, there will be hundreds of others that just don't match up. Still, for the price of a triple-A console game ($60) you could play 15, 30, maybe 60 app games. Even if many of those game aren't as polished as we would like, I think the value of time per dollar spent will be as good or better than most triple-A games.

Anyways, good read. Hope you keep up the blog!