Talk:Version 1.15/@comment-5270079-20121004033107

Well, I knew I shouldn't have got my hopes up.

- My game crashes even more now than before. Very often in Tiny Social, to the degree that it would take me about an hour to get through my friends list. Crashes other times as well. (About 5 times in the first half hour.)

- Loading times are about the same, certainly not 6x faster.

- Save-pauses still break the chains.

- 2 Haulers now required to keep the carver, mill and weaver stocked with raw materials. Granted this is probably more of a fix than a glitch (it probably was intended to be this way in the first place.) I actually wouldn't bother assigning workers (I rely on purchasing at the market) except that I can't stand the little orange "!" when there are no workers assigned. (I am jealous of Oioi for being able to play without any resource producers.) Again, not a glitch or a bug, just annoying.

Some positives...

- My fusion lab is finally working again. A nice surprise was that I had a newly fused bronto (which was the result I was hoping for when it froze about a month ago) waiting for me after I updated.

- I kinda like that the screen is zoomed out when visiting friends. Mostly I like it because now all my visitors will see my "Do not gift" message. :)

- Although I would have prefered that the on-screen tips notification would have been eliminated in favor of a newsfeed only, I'll settle for being able to automatically clear the newsfeed from the tips received screen. At least a redundancy has been eliminated.

Final opinion: Other than freeing up my fusion lab, I could have done without this update. (And I was even starting to get used to not being able to fuse.) I just don't see how TV can supposedly put so much time into this, and not really fix anything. They keep adding features, thereby adding new "stuff" that can go wrong. I wish they would just concentrate on the crashes and freezes.