Thread:Makallus/@comment-5116140-20120808055221/@comment-5116140-20120808145145

Excellent, meanwhile I am playing a little with some tools in Eclipse and will try setting up my Eclipse for Cocos2D-X Development. It might be cool to have a little page about the use of Cocos2D-X and some sample snippets of code. Good catch on the particle effects engine. What is the relation of the TinyCOs Griffin Engine to the Native Development Toolkit and the recent emergence of Cocos2D-X? (if any)