User blog comment:Scottin/New Ideas for Resources/@comment-5103836-20120903201147

I agree, after a certain point there is only one way to play, and that is to convert to using the market for all your resource needs. It is disappointing that it comes to that, but the higher level you go, the resource requirements skyrocket.

For example, I do around 10 cycles of the 1 hour recipies a day right now, and at 120+k resources used a cycle I am using over 1.2million stone resources a day. Even at 'superstore' rates (12000/day) I would be looking at 100 stonecutter shops, plus the rock quarry resource makers to supply them, plus the houses for hundreds of workers. And I know there are villages out there that use alot more resources a day than I do.

The 'build your own self sufficient village' plan just doesn't work at the current resource requirements. If Tinyco were to remove the market or at least make a marketless village an option, they would not only need to increase the resource production, add another tier or two of housing and add in another few expansions, but also cut the resource requirements by 80% in order to make high level villages even function.

I like you ideas, and agree with your desire for a multi-faceted way to play the game, but as you level there are fewer and fewer choices for how you play.