Gameplay

Introduction Trailer
After installation the game starts with an Introduction Trailer. The next steps in the game are the Tutorials (see below). These are followed by normal Challenges that provide goals for the player to achieve (described below the tutorial). Of course, as you go through the game, you will meet a lot of feature themes and weekly challenges to distract you from completing all the challenges. Have fun reading and playing Tiny Village.

How to Read the Table
Below are some explanation about the table columns and fields
 * All the table in this page are sort by occurences and started with a short code such t1, g1f, d2 and so on
 * Requires is the minimum requirement for the challenge to show in the list
 * Priority is the sorting order in the list, the smaller number is going on top the others.
 * The priority is very important to show which challenge is the most top 3, but since the new feature of Scrollable Challenge List, this fields is not really critical because all challenges will be shown even if it is more than 3
 * Each Challenge have 1 or more Goal(s)
 * Each Goal have 1 or more Objective(s). for example : Goal t5 "Throw me a Bone" have 3 Objectives.
 * see Timeline below to view new challenges introduced by TinyCo.
 * [[File:Ui_expansion_progress_view_0000_clock.png]] is a challenge with Timer and can expired
 * Blue Background is for Crystal Reward
 * Green Background is for Permanent Progression Promotion

Tutorial
You will start with 1400 and  40 Congratulations, you just Finish Tutorial



Normal Challenge
All the normal challenge are Group by Requires Level and a code name is assign to each Challenge.

Level > 1
Go Top

Level > 26

 * Typo Description for Fuzzy Art Challenge (g50c) which is "Make 3 art items from Fur" should be "Make 3 art items from Woven Fur"
 * Using a Wool Art recipe from Art Fair is not working for Fuzzy Art Challenge (g50c)

Level > 37 (An Apple a Day)

 * The last reward challenge aaad05 "An Apple a Day (4 of 4)" is [[File:Buildings_icon_coins.png]] 6000, and NOT [[File:Buildings_icon_premium.png]] 5

Level > 41 (Fine Furnishing)

 * Typo Description for Fine Furnishing (2 of 6) (ff02) which is "Build a Comfy Cushions or Beanbag Botique" should be "Build a Comfy Cushions or Beanbag Boutique"
 * Typo Description for Fine Furnishing (5 of 6) (ff05) which is "Complete 2 Flatware Recipes" should make 6 Flatware Recipe to complete the challenge

Daily Bonus
Daily Bonus will be given after certain time installing the Tiny Village game in the device

Related Decoration
[1] Golden Bronto from Day 7 Bonus

[2] Bronto Ice Sculpture from goal : Dino Showtime (d10)

[3] Gold Nugget from goal : Expansion Time (g5)

Timeline

 * 12 May 2012 : For Level > 3 (g10b, g10c, g10d.)
 * 2 June 2012 : For Level > 3 and < 7 (dbp). See Promotion Dino Progression Pack
 * 15 June 2012 : For Level > 24 and < 27 (dbp). See Promotion Terrific Treasures Pack
 * 16 June 2012 :
 * For Level > 25 : School Time (st01 - st05)
 * For Level > 29 : Living The Fancy Life (ltfl01 - ltfl05)
 * For Level > 37 : An Apple A Day (aaad01 - aaad04)
 * 23 June 2012 :
 * For Level > 33 : Fine Music (fm01 - fm08)
 * For Level > 41 : Fine Furnishing (ff01 - ff06)
 * 3 July 2012 :
 * Post Office set (po1 in Level > 5, po2 in Level > 8, po3 in Level > 10, po4 in Level > 13)
 * Hotel set (hot1 in Level > 10, hot2 in Level > 14, hot3 in Level > 16, hot4 in Level > 18)
 * Dino Collection set (dc7 in Level > 5, dc1 in Level > 10, dc3 in Level > 12, dc2 in Level > 14, dc4 in Level > 16, dc5 in Level > 18, dc6 in Level > 21)
 * For Level > 7 : Dino Fusion (df1 - df4)
 * For Level > 9 : Fusing For Tourist (fft1, fft2)
 * For Level > 14 : Fusion Show (fs1, fs2)
 * 14 July 2012:
 * For Level > 9 : Reception (g26aa) reward was [[File:Buildings_icon_coins.png]] 600 now [[File:Buildings_icon_premium.png]] 2

Trivia

 * You can search for the code of the challenge it should be unique in this page. to amek