User blog:GeoFruck/Why expansions are NOT so expensive

I have decided to create this blog for two reasons. The first is to explain to those that think expansions are too expensive that they are not. Second, to lay the ground work for another project that would help better analyze stores. I will TRY not to go too much into the second here (must...not...get...sidetracked).

So, with that out of the way, for my example here, I am going to have to assume some things, make educated guesses, etc., in order to draw the picture. I have taken in to account practicality as well. Just bear with me.

Why is an expansion too expensive? Well, when I started to really wrap my mind around this game I decided to pick a "goal", in order to determine if I should be building things, upgrading my rock, or expanding. I decided to prioritize wonders, expansions and rock upgrades, depending on what was the cheapest. After this I decided I wanted to generate enough coins in one day in order to accomplish one of these. This gave me my goal for building shops, to generate enough coins in a day to do one of these things.

I always tried to support my own stores with my own materials as opposed to buying and reselling from the market. Not necessarily everything, meaning, when I moved up to secondary resource shops, like with the pterodactyl trainer, I would buy the fur to supply my weavers. This example I will work on later, for now I will proceed at a more basic level, in order to make my point.

One thing that needs to be understood is that the price of an expansion has to be based on how many coins you can generate with your current space. In this example, I'm going to use a level 6 player who has completed their third expansion.