User blog comment:RobinCarr/Proposal for New Presentation of Fusion Success Probabilities/@comment-5039776-20120825074718/@comment-5116140-20120825152313

<< Possibly also need to go into crystal cost once fusion starts, but that is just a linear hurry cost, if I am right and does nothing to guarantee the success of the fusion. >>

Yep, it's just a fee you pay to hurry the result, and is no different than the equation for say a burning candle. Heigh(t) = Height(0) - k*t <-- Candle shortems as it burns. You are right it belongs with the dino den material. There is a slight nuance in that the crystal hurries show quanturm jumps due to the use of integer division. Let the required hurry time be T, and the initial hurry cost set to H0 Crystal Hurry(t) = H(t) = H0 - t*H0/T = H0* (T-t)/T The use of integer divsion (for exampe 1/2 = 0, not 0.5) accounts for the brief interval of zero hurry cost.