User blog comment:BonesMcGee/Brainstorm: Potential savings in using the hurry hatch trick/@comment-5355974-20120927031657/@comment-5200570-20120927070123

So with all the reports of failed attempts because eggs do not register with the server because (most likely at least) the user exited the game too quickly, should it be put somewhere to not count that egg and to continue the count from the previous egg?

Say egg 34 is a 12 hh, egg 35 is a 10 hh, the user checks and it has not registered, the next egg tried should once again be 35 because the previous egg did not actually register and therefore should not be counted.

Another minor detail, but if some users are starting back at 1 because they had a 10 hh that would just make for invalid statistics.