Thread:Fanoftinyvillage/@comment-5116140-20120828223157/@comment-5218270-20120830130417

I didn't think of this until Lilden's comment, but the other day (after 1.14, before 1.14.1), my Husband noticed something odd on his game. He was using 49/90 available workers when he put two dinos into fusion. When the Fusion successfully completed, by logic, that number should have gone to 47/90 (as the two workers for the fused dinos were no longer employed). However, when he placed the dino he had in his den at the time and went to hire a worker for it, it still showed 49/90. Apparently his workers were fused away, and he's never gotten those two workers back. Perhaps part of the glitch.

Also, my husband put his fusion den on the line for the sake of science last night, and fused two Pteros to see what would happen, despite my warnings. They were both feeding at the time (he fed them right before fusing to ensure that he was really flying in the face of the TV "Gods"). The fusion was unsuccessful, but he didn't freeze, got both birds back and both workers back too, and started another fusion.

Don't know what that tells us, but thought it was some interesting data to consider. Mine, alas, is still frozen, despite my attempting AGAIN to uninstall and reinstall with my heart full of hope and repentance to the Fusion "Gods" for defying their secret code. My "prayers" went unheeded.