Talk:Feature Requests/@comment-5039776-20121021095334/@comment-5638121-20121022095303

Yup - both of these are great ideas - from a gameplay point of view.

Unfortunately the business/cynic point of view suggests that they wouldn't be implemented. From a 'drain money out of our customers at an ever increasing rate' point of view which is better?

Scenario: player needs another 50 stones to finish something -

option 1: send 'em to the place where they could spend "a few" crystals (revenue)

Option 2: send 'em to the place where they could spend some coins (hardly ever revenue)

Tiny co will look at any suggestion with the filter of 'will it increase or decrease potential revenue?'. #34 might increas revenue if they believe/ or can measure that people don't junk old crystal-bought storage in favour of buying new. However, if a significant proportion of their 'whales' are willing to do that, why discard that revenue stream?