User blog:RobinCarr/How To Build Your Very Own Dino Fusion Engine

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In this blog, I hope to show how anyone could build their very own "Dino Fusion Engine". There will be no code and no proprietary material will appear here. The primary focus will be the development of the mathematical framework needed to build any fusion engine - and not particularly that used in this game.

Warning: This blog will use mathematical concepts such as vectors, matrices, basis vectors for a vector space and probability after a brief pedagogic introduction. These concepts will come together in the notions of probability vectors and stochastic matrices which are what we need to build the general fusion engine.

FUSION ENGINES

Part 1: First we will describe the most general possible fusion engine.

UNDER CONSTRUCTION

Part 2. Next we will see how the formalism can be simplified when applied to the particular case of the dino fusion results that have been collected by our many wikiacons.

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Part 3. We will explore the dynamic patterns apparent in the fusion tables.

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