User blog comment:Scottin/New Ideas for Resources/@comment-5039776-20120914010615

I'm late to this very interesting blog.

My take is similar to others'. Unless the resource producer is really ultra super dooper fantastic, it will never rival the market.

Remember, your most precious (and expensive) resource is land. To get ahead quickly, you'll need to use it most efficiently. Having any workers, haulers and, worst of all, the resource itself uses, at a minimum, 25 + 9 squares (resource plus house). That's 70% of the the market in just one collector! I figured this out way too late (and like others, didn't want to get rid of nicely decorated resource producers).

Adding workers means adding houses. More land gone! How can I make XP if I can't make product due to land constraints?

Sigh! Villages, as they progress, are destined to become "industrialised civilisations" where they don't farm at all. It is a shame; you're right.

Oioiaussie Please do not send me gifts. Thanks in advance.