User blog comment:Makallus/Deco GIFs/@comment-5039776-20130117142034/@comment-5246522-20130117161613

The dinos (and Ruperts / Reginas) are pretty easy because they're just animation frames played like a cartoon. Had I a spot of time I could finish up the frame loader so there wasn't a race condition and it would be good as done.

If Wie built me a Wiki iFrame template and host site for assets (see blog for details) I'd be inspired to fix the dinos and get that running for you all.

The decorations are more complex due to the particle engine required to calculate the position of each paritcle in its behavior parameters (do they go up, down, swirl, grow or shink, decay or color-shift during the particle animation etc). The demos I've built so far are rough approximations of just a couple of the many "physics" the COCOS engine can perform.

I know that TV uses the COCOS http://cocos2d-javascript.org/  engine and it would probably take me 20-40 hours to port to HTML5 with the native TV JSON/plist parser so since I can't find one hour for fixing the dinos I don't see me doing the COCOS port anytime soon =).  Maybe if there was another JS coder on the Wiki I'd team build this one.  That would be some fun.

On a related note I've also put some time into a proof of concept for a Tiny Village planner sim. The idea being users could plan their village in a web browser complete with cost and collection stats (P&L, since all that data is nicely tabled) easily and in the comfort of a full brower. I would expect another 100 hours I would never do myself so this is an open invitation to other Java coders on the Wiki to pm me if you're interested.